CHA: +10 INT: +10 MANA: +35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 Velishoul's Tome Pg. Slot: HANDS Slot: WRIST WIS: +2 INT: +2 HP: +30 MANA: +30 Salil's Writ Pg. WT: 4.0 Size: MEDIUM SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Slot: SECONDARY 116, (SHIFTLESS DEEDS) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Class: ALL WT: 0.5 Size: MEDIUM INT: +5 In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM AC: 30 AC: 2 CHA: +5 STR: +3 STA: +5 WIS: +3 MANA: +25 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.2 Size: TINY Conjuration is used for the mesmerisation series of spells. WT: 0.5 Size: MEDIUM For example, some players might argue that Strip Enchantment isn't a necessary spell to have. WT: 0.1 Size: SMALL Class: ENC Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. Class: NEC WIZ MAG ENC SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: NEC WIZ MAG ENC WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM The memblur component, however, seems to take effect as normal. Most enchanters choose this as their field of Specialization. Slot: HEAD SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 Class: ALL This behavior has been reported as a bug here: [1]. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY Effect: Conjure Corpse (Any Slot, Casting Time: Instant) 378 Salil's Writ Pg. Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC WT: 0.0 Size: TINY This is an Enchanter quest page, the only four spells here are Enchanter spells. Class: MNK ENC Quote Reply # Mar 06 2003 at 12:36 AM Rating: Good __DEL__1606090737819 . Class: CLR DRU SHM NEC WIZ MAG ENC WT: 1.0 Size: MEDIUM Slot: FINGER STR: +3 DEX: +3 CHA: +2 MANA: +15 WT: 3.5 Size: SMALL EverQuest p99 Teal #33 - Clarity C00Mstream - Duration: 5:11:28. Effect: Telescope (Any Slot, Casting Time: Instant) Slot: FACE WT: 0.0 Size: TINY Slot: SECONDARY Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP STR: +10 STA: +10 HP: +100 It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 SV POISON: +10 Class: ENC AC: 6 Class: ALL Slot: HANDS 174 L SV MAGIC: +10 DEX: +5 CHA: +7 AC: 2 WT: 0.2 Size: SMALL WT: 0.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 6 Class: NEC WIZ MAG ENC Charges: 10 Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). Race: ALL, Slot: FINGER Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD INT: +8 MANA: +10 Sage. STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: NEC WIZ MAG ENC Slot: WAIST Class: NEC WIZ MAG ENC AC: 60 Slot: BACK DEX: +5 AGI: +5 HP: +40 AC: 8 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM INT: +4 HP: +15 Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC DMG: 6 WT: 1.0 Size: SMALL AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 Class: ENC Class: ALL WT: 0.1 Size: TINY 301, (ALLURE) WT: 2.5 Size: MEDIUM Class: NEC WIZ MAG ENC CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 312 R, (STRIP ENCHANTMENT) Part of Tasarin's Grimoire Pg. Slot: ARMS STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 Enchanters are a powerful class, but often rely upon a group to reach their full potential. Race: ALL, LORE ITEM NO DROP Slot: NECK Class: CLR DRU BRD SHM NEC WIZ MAG ENC This table describes which mesmerization spells can be overwritten by which others. WT: 0.1 Size: SMALL STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 CHA: +4 INT: +2 HP: +20 DMG: 11 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 WIS: +5 INT: +5 HP: +75 MANA: +75 Effect: Serpent Sight (Worn) New posts: Hot thread with new posts: No new posts: Hot thread with no new posts Slot: CHEST Slot: RANGE STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Haste: +41% Effect: Truesight (Worn) WT: 0.2 Size: SMALL 288 R, (PILLAGE ENCHANTMENT) WT: 0.5 Size: SMALL This is a giant list of all spells, alphabetically. Or you can jump to the spells section for a particular class. AC: 5 AC: 4 90 L SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Slot: ARMS For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. AC: 10 WT: 19.4 Size: TINY WIS: +8 INT: +8 MANA: +45 WT: 0.2 Size: TINY The Project 1999 Wiki is not maintained by the P99 staff and may contain inaccuracies between the emulator server, forums, live EverQuest, and reality.. WT: 0.0 Size: TINY WT: 0.1 Size: TINY INT: +5 HP: +65 MANA: +65 Felwithe Enchanter Guild merchant. Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 WT: 0.0 Size: TINY Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +10 HP: +70 MANA: +70 AC: 15 STR: +8 INT: +8 MANA: +40 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class specific gear suggestions are cross listed on the Gear Reference page. WT: 0.0 Size: TINY AC: 1 STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Category:Spells. The first thing you have to pick then is your race. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 Part of Tasarin's Grimoire Pg. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 Race: ALL, MAGIC ITEM NO DROP Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL 4Dots Effect (initial damage/ tick damage/ total damage, http://wiki.project1999.com/index.php?title=Enchanter_Spells_Cheatsheet&oldid=289965. AC: 8 From Project 1999 Wiki. It is really a question of gameplay. WT: 3.5 Size: MEDIUM AC: 4 Race: ALL, MAGIC ITEM Class: ALL Class: BRD ENC Slot: NECK Slot: HEAD STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM Class: ALL An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Slot: LEGS Class: ALL AC: 2 Firiona Vie: Frist Furtun ( -3350, -3050 ) . AC: 10 WT: 3.0 Size: SMALL WT: 0.0 Size: TINY STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 The Wind spells are AE Tash. AC: 4 43:28. Class: ENC STR: +2 CHA: +4 INT: +5 MANA: +5 AC: 7 Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 STA: +7 CHA: +5 HP: +30 MANA: +35 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV DISEASE: +12 SV POISON: +12 Class: ENC Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. WIS: +4 INT: +4 AC: 6 Class: ALL Class: ALL WT: 5.0 Size: TINY Class: ENC Salil's Writ Pg. SV FIRE: +5 SV MAGIC: +5 STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 AC: 10 I was just googling and found this 4 page forum post over on the p99 forums about charm questions and how if you give your charm pet a torch and another weapon it dual wields them is that true. WIS: +3 INT: +3 HP: +35 MANA: +35 WT: 0.0 Size: TINY Nilitim's Grimoire Pg. Let's Play EverQuest With CohhCarnage (Ranger Leveling) - Episode 1 - Duration: 40:46. Slot: CHEST Class: ENC WIS: +10 INT: +10 HP: +25 MANA: +75 WT: 0.5 Size: TINY Class: BRD NEC WIZ MAG ENC A: None if you are in a group. Race: ALL, Slot: FINGER Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Part of Tasarin's Grimoire Pg. AC: 8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM WT: 0.5 Size: MEDIUM Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY Where would people recommend to solo him up to 70? Race: ALL. Slot: WRIST Class: ALL Slot: HEAD If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. Vendor is Alicia Starshimmer in the Enchanter guild in Felwithe at loc. STR: +4 DEX: +4 HP: +50 Just started an enchanter on corinav, i figured i would go over some basics. Class: ALL Class: BRD ROG NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM AC: 6 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 AC: 7 CHA: +5 HP: +45 WT: 0.1 Size: TINY SV POISON: +2 Class: ALL except CLR PAL DRU MNK SHM Class: ENC Sold in Highhold Keep Library. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Slot: HEAD STR: +3 CHA: +3 AGI: +3 MANA: +3 WT: 0.0 Size: TINY Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC AC: 20 Jump to: navigation, search. RE: Wake of Tran. AC: 4 WT: 0.2 Size: SMALL Slot: HANDS AC: 12 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 WT: 0.3 Size: SMALL So when picking a race you are deciding on one of two reasons: statistics or looks. Good taunts. This table describes which mesmerization spells can be overwritten by which others. Bash, double atk, kick. Slot: BACK Slot: FACE These will probably be price gouged to an absurd level so try and find a friend who does research. DMG: 4 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ENC WT: 0.5 Size: MEDIUM Contents. Slot: CHEST WT: 0.2 Size: SMALL Slot: WRIST Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP AC: 8 Slot: SECONDARY Race: ALL, LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL But where would people recommend I take him to solo? 4:18:43. SV POISON: +14 Class: ALL Class: ENC 90 R, (GRAVITY FLUX) CHA: +3 AGI: +10 HP: +15 Part of Tasarin's Grimoire Pg. CHA: +5 MANA: +50 Class: ALL SV FIRE: +10 AC: 6 WT: 0.1 Size: TINY WT: 0.5 Size: TINY WIS: +9 INT: +9 HP: +75 MANA: +30 More information to come, once i progress a little further. HP: +30 AC: 25 Effect: Minor Healing (Any Slot, Casting Time: Instant) AC: 6 Slot: WRIST DEX: +5 CHA: +5 Class: NEC WIZ MAG ENC WT: 3.5 Size: MEDIUM Race: HUM ERU HIE DEF GNM IKS, Slot: BACK Slot: SECONDARY AC: 7 WT: 0.2 Size: TINY Salil's Writ Pg. SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP AC: 10 AC: 4 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Slot: PRIMARY SECONDARY AGI: +9 HP: +80 CHA: +7 Race: ALL, MAGIC ITEM LORE ITEM Contents. pos 600, neg 930. AC: 15 Effect: Truesight (Worn) These values have been challenged, see the following discussions ([1]], [2]] Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST p1999 enchanter spells p99 enchanter solo spots everquest enchanter charm enchanter guide everquest enchanter aa guide eq p1999 enchanter leveling guide p99 enchanter gear guide May 10, 2017 Everquest Classic Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 8 SV MAGIC: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Salil's Writ Pg. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Race: ALL, MAGIC ITEM LORE ITEM Slot: NECK Class: ALL AC: 9 STA: +5 CHA: +7 INT: +15 HP: +80 MANA: +80 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP AC: 9 Slot: ARMS Regular triple and quad hits. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +8 SV COLD: +8 Class: ENC WT: 7.5 Size: LARGE Anyone can contribute (this means LORAMIN!) Race: ALL, MAGIC ITEM 26 L AC: 12 Slot: ARMS Velishoul's Tome Pg. Class: ALL Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC DEX: +2 Slot: PRIMARY SECONDARY Slot: WAIST SV MAGIC: +9 WIS: +10 INT: +10 HP: +100 MANA: +100 Sold in Highhold Keep Library. Class: ALL AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +3 CHA: +3 HP: +15 Race: HUM ERU HIE DEF GNM. Slot: LEGS AC: 5 For details see Pets and Experience. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Overthere: Brinaa Darkpact ( + 2790, 2330 ) . STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP This is a wiki for a reason. Slot: SHOULDERS INT: +9 WT: 0.0 Size: TINY WT: 2.5 Size: SMALL SV MAGIC: +5 Note that the above penalties are not in place on Blue. STR: +8 CHA: +5 AGI: +8 HP: +50 Class: ALL except CLR PAL DRU MNK SHM Effect: Clarity (Must Equip, Casting Time: 15.0) at Level 50 AC: 20 Class: ALL Slot: HEAD MANA: +25 AC: 6 Mesmerization - Part of Tasarin's Grimoire 26 Left / Right (21 Trivial) Color Shift - Part of Tasarin's Grimoire 312 Left / Right (41 Trivial) Tepid Deeds - Velishoul's Tome Pg. Slot: WAIST AC: 20 Effect: Rune IV (Must Equip, Casting Time: 30.0) WT: 0.0 Size: TINY Skill: Piercing Atk Delay: 18 300 Class: ALL WT: 2.5 Size: SMALL Race: ALL, MAGIC ITEM I can buy his 66, 67 and 68 spell runes off the Bazaar, and can probably get help getting 69 and 70 runes, will probably skip DoN stuff and just focus at 70 on getting him through DoDH content. Class: ALL INT: +3 HP: +12 Charges: 3 SV MAGIC: +5 WT: 1.8 Size: MEDIUM 159 posts. AC: 25 Enchanters should, unless they are role-playing, always choose to be agnostic. CHA: +20 INT: +7 HP: +10 MANA: +10 Class: ALL The memblur component, however, seems to take effect as normal.This behavior has been reported as a bug here: . Research-only Spells. Class: ALL SV FIRE: +10 SV COLD: -10 It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. Slot: EAR HP: +100 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +15 WT: 0.0 Size: TINY Haste: +41% Religion plays a much larger role. INT: +5 Multiple paths are included for players of all styles. STA: +5 HP: +60 Slot: WRIST Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Race: ALL, MAGIC ITEM LORE ITEM STR: +4 INT: +4 HP: +25 MANA: +35 Race: ALL, Slot: EAR AC: 10 Slot: CHEST STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Slot: EAR Note that Glamour of Kintaz interacts strangely with every other spell. Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +10 WT: 0.0 Size: TINY STA: +5 WIS: +15 INT: +15 HP: +40 MANA: +70 STR: +10 WIS: +10 INT: +10 HP: +100 Race: ALL, LORE ITEM Slot: WAIST SV DISEASE: +25 Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE Mez, Shiftless Deeds, >>>>Allure<<<<). AC: 45 Slot: HEAD Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50 AC: 12 Hope its usefull for you guys. Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. STR: +25 INT: +15 MANA: +50 CHA: +9 AC: 15 WT: 0.1 Size: TINY WT: 0.3 Size: SMALL Slot: ARMS WT: 2.0 Size: TINY WT: 1.5 Size: SMALL Skill: Piercing Atk Delay: 20 Class: BRD NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, LORE ITEM STA: +7 CHA: +15 INT: +10 HP: +15 STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 WT: 2.0 Size: TINY Nilitim's Grimoire Pg. Part of Tasarin's Grimoire Pg. Haste: +36% Class: ALL Slot: HEAD WT: 0.2 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM DMG: 5 AC: 3 Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. SV COLD: -10 DEX: +2 CHA: +5 INT: +6 In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ENC SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: NECK RANGE SECONDARY AC: 35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD After that, you will have to combine Advanced (50+ spells) Research recipes. AC: 7 WT: 0.1 Size: MEDIUM WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ENC The following Velious NPCs will be buffed Mitigation of the Mighty III (Mitigate Spell Damage 30%, Mitigate Melee Damage 30%, Absorb Dot Damage 30%) on Progression. 109, (INSIPID WEAKNESS) SV COLD: +10 Race: ALL, MAGIC ITEM LORE ITEM Salil's Writ Pg. Nilitim's Grimoire Pg. Class: ENC AC: 22 WT: 0.3 Size: SMALL 26 R, (BERSERKER STRENGTH) AC: 12 WT: 0.3 Size: SMALL Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Kedge Keep - Enchanter Solo Dungeon Crawl - Everquest Project 1999 - Duration: 2:18:26. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST (Note: This is highly subjective based on the player. Class: NEC WIZ MAG ENC She has all of the different enchant spells for single only not the mass type. Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.4 Size: SMALL If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it. Slot: WAIST WT: 0.4 Size: SMALL WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. Slot: EAR AC: 35 DEX: +10 CHA: +2 INT: +8 MANA: +5 Class: ALL Class: ALL Class: ALL SV MAGIC: +15 Class: ENC WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 0.0 Size: SMALL WIS: +5 INT: +5 MANA: +25 AC: 15 HP: +10 MANA: +10 AC: 9 Slot: RANGE PRIMARY SECONDARY Part of Tasarin's Grimoire Pg. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). 312 L [ Disclaimer, Create new user--- Wiki markup help, Install P99] Enchanter Spells Cheatsheet. AC: 2 Charges: 3 WT: 0.4 Size: SMALL Class: ALL Class: ALL WT: 1.0 Size: TINY WT: 0.0 Size: TINY AC: 4 AC: 2 Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) AC: 20 SV MAGIC: +10 Class: ALL AC: 16 Slot: CHEST AC: 5 SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY SV FIRE: +10 SV MAGIC: +10 Race: ALL, LORE ITEM SV DISEASE: +10 Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. CHA: +9 HP: +45 AC: 25 It will take an hour or two to complete the quest. Slot: FINGER Slot: RANGE SECONDARY These pages were designed from a leveling point of view while the current page offers a centralized and compact layout to quickly access the attributes of the numerous (>200) spells available to enchanters. WT: 0.0 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM WT: 3.5 Size: MEDIUM Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: ARMS AC: 4 CHA: +1 INT: +8 HP: +10 MANA: +10 SV COLD: +9 This is the major use of crowd control in the game. Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP _____-- All characters currently retired -- "Subtlety is the key to most victories." This page has been accessed 2,094,452 times. 2Memory blur success rates listed on this wiki. SV POISON: +5 WT: 0.1 Size: TINY Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM SV MAGIC: +15 STA: +10 CHA: +15 SV DISEASE: +50 Race: ALL, LORE ITEM HP: +50 MANA: +50 AC: 10 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: ALL WT: 0.7 Size: SMALL AC: 6 Slot: FACE Race: ALL, MAGIC ITEM Class: ALL 390 R, (TEPID DEEDS) Slot: EAR Class: ALL WT: 1.0 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: LEGS Slot: HANDS SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 2 Class: NEC WIZ MAG ENC SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM AC: 5 Class: ALL Slot: FINGER STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Slot: RANGE DEX: +5 INT: +10 HP: +10 WT: 1.0 Size: MEDIUM Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. HP: +55 AC: 2 Class: ALL Page top. Slot: SHOULDERS HP: +30 Race: HUM ERU HIE DEF GNM IKS, Slot: FINGER SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP WT: 0.2 Size: TINY Class: ENC Slot: ARMS Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: TINY WT: 2.5 Size: MEDIUM Class: NEC WIZ MAG ENC SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 SV DISEASE: +25 SV MAGIC: +10 Class: ALL In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. AC: 5 Slot: EAR STR: +7 INT: +7 Slot: FEET AC: 35 Race: ALL except IKS, MAGIC ITEM 64 L AC: 13 SV FIRE: +6 SV DISEASE: +6 SV COLD: +10 SV MAGIC: +6 SV POISON: +6 Race: ALL, MAGIC ITEM AC: 15 Slot: RANGE Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM 8 … Effect: Rune IV (Must Equip, Casting Time: 30.0) STR: +15 STA: +12 HP: +50 AC: 11 Skill: Piercing Atk Delay: 23 Race: ALL, MAGIC ITEM Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM NO DROP Slot: HEAD Race: ALL, LORE ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Effect: Aura of Battle (Worn) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Combine in Tome of Endless Enchantment. Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 Race: ALL, Slot: EAR AC: 30 Race: ALL, MAGIC ITEM LORE ITEM CHA: +8 WIS: +8 INT: +8 MANA: +50 WT: 2.0 Size: MEDIUM Of good options for your bonus stats usable by enchanters it will take an hour or to! 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