Don't run full screen with scissors! 5147 damage (second hit of third A button press in Smart Combo must hit to do this amount, if it does not, combo does 4639 damage). Due to the way Tager's sprite lines up in Ruby's Astral, it looks like he is the victim of a Groin Attack. Air combo tool that hits in front and above Ragna. Standard mid-screen Gauntlet Hades combo. The first hit has great horizontal reach and is a low while the second hit has a large vertical hitbox and is jump cancelable on both hit and block. Unique Blazblue Posters designed and sold by artists. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect. I'm on your side, you snakey asshole! 21.9k members in the blazbluextagbattle community. Block strings are heavily dependent on proximity. Vs. System No.XX; Endings Notes. On hit, Blood Scythe can be followed up with 5A. Intermediate hits drag airborne opponents down. 5AA > 5BB(1) > hjc > j.AA > j.B > djc > j.A > j.B > air ender. Used in almost every combo thanks to its high speed, range, and damage. 5AA > 5BB(2) > 2C > 214A~A/B/C > [Assist Call] > dash 5BB(2) > jc > j.B > 214B~A/B/C > j.B > j.214A~A/B/C. I'll show you, the power of the AZURE! Stay back, Celica. RB 2C > 236C~A/B/C~A/B/C > delay 236B+C > dash 5AAA > jc > j.C > 214B~A/B/C > djc > j.214A~A/B/C > 214B+C, j.B > j.214C > dash 5AAA > delay 236B > dc > dash 5AAA > hjc > j.B > jc > j.A > j.B > air ender. Defense • Can only hit the opponent's point character. Can be extended by using Blood Scythe in place of Hell's Fang, but 5AAA to 2C does much better damage so this isn't optimal. Ruby. Easy confirms from Smart Combo - Confirms that only need one special cancel to be done and are otherwise possible with only Smart Combo usage. This also means that the timing of an assist call could potentially be the difference between a well optimized combo and a combo drop. Fantastic pressure is easily negated by well timed Reject Guards. With an assist, do the same but preemptively call the assist before the second hit of Hell's Fang is used. Outro: Naoto: There's no afterlife. They are not necessarily examples of the "best" combo for every situation, but are still for players who are attempting to move in that direction. Loops into and from Gauntlet Hades, leading into good damage, corner carry, and Skill Gauge gain, though the timing is tight and changes depending on which character Ragna is fighting. If it hits, he shifts his weapon into its scythe form and does two sequences of three swipes with it. Second hit knocks down on hit and steals health. Advanced counter hit Hell's Fang combo. Landing hit ground bounces and is special cancelable on hit or block. Ragna: Look, I don't give a damn about the "strength of your bonds," but if you keep your eyes forward, I'll watch your back. Can combo directly into 5A on Counter Hit. Ragna's universal reversal tool and air unblockable attack. BlazBlue Cross Tag Battle, the new fighting game from Dragon Ball FighterZ developer Arc System Works, combines elements of the developer’s past … The difference between the attacker's recovery and the period that the opponent is in blockstun. If your combo doesn't allow for Nightmare Edge, this will serve just as well for an ender. Due to it's absurd damage value and incredible scaling, this is also an ideal combo tool for Cross combo, allowing you to perform TOD's with a large portion of the cast. Blazblue: Cross Tag Battle -Ragna All Unique Interactions and Win Quotes - Eng Dub - Duration: 5:44. When j.C is used on an opponent above Ragna, the last hit will connect, causing the opponent to bounce. Susano'o: And the rage of a god. 4881 damage. B+C > dash 5AAA > delay 236B > dc > dash 5AAA > hjc > j.A > j.B > djc > j.A > j.B > air ender, B+C > dash 5AA > 5BB > delay 2C > 214B~A/B/C > djc > j.A > j.B > air ender. Connecting with this move instantly ends the match, so always use it whenever possible. Catch the opponent with his A Smart Combo until 5AAA then jump cancel to transition into an air combo. Check here for all the latest … Requires Ragna to be below the opponent in the air for the last hit of j.C to connect. Despite Neo Politan taking on her Volume 3 appearance, to keep … Not jump cancelable, meaning that it isn't possible to block bursts or convert into air combos with this move alone. If hitstun is low, the opponent won't slide as far and some moves won't connect afterwards. This makes him very susceptible to zoning and set-ups that can be done from full-screen. Ragna's Drive is doubly effective if you can hit both opponents at once since you are taking both opponent's life with each hit! As this is his single most damaging move in his arsenal, this super should be used to finish off opponents while replenishing Ragna's life. Ragna's main approach via the air as it's a serviceable air-to-air and a air-to-ground attack. If the opponent doesn't block low after the first attack, then Rising Kick can hit their guard and be jump canceled to either attack with a falling air normal or to disengage from a bad block-string. 100% minimum damage: 0, 2000 (2000 total). While this doesn't normally occur, this can result in assist combos being inconsistent with some partners as some assists may take more time than others before allowing Ragna to continue a combo (like launching opponents too high and forcing Ragna to wait for them to fall closer to the ground). For BlazBlue: Cross Tag Battle on the PlayStation 4, a GameFAQs message board topic titled "~BBTag 2.0 Demo @ CEOtaku Thread~" - Page 7. 5BB > 2C > 236C~A/B/C~A/B/C > [Assist Call] > dash 5AAA > jc > j.A > j.B > air ender. Ragna Punish Cross Combos using the Entire Existing Roster By Meno. Leads into a timed follow-up on ground hit that launches opponents away. Even then, the risk/reward is more often then not in your favor and some characters possess anti-airs that flat out disable this option. 5AA > 5BB > jc > j.A > j.B > jc > j.A > j.B > j.C > 214A~A/B/C - The first example of the usage of j.C. "Specific positioning" is mentioned above because you cannot end this combo with Hell's Fang if you are not positioned in the air correctly so that j.C (Belial Edge) does not allow your opponent to tech immediately upon reaching the ground. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna: Here we go again. 10% minimum damage: 150, 170, 420 (740 total). All non-counter hit routes against grounded opponents that start with 5AA > 5B, or 5AA > 2C also work with a 5B or 2C starter respectively. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Susano'o; Intro: Terumi: Now heel, little puppy. 5BB > 2C > 214C > 5AA > hjc > j.A > j.B > djc > j.A > j.B > air ender. Used to lead into Belial Edge, Inferno Divider, Nightmare Edge or Aerial Blood Scythe. Can cancel into lows, highs and throws, giving it high mix-up potential. Whiffs against crouching opponents. Optimal meterless 5B starter combo. Orie 3.3% 17. Soul Eater attacks steals life on either hit or block as well as dealing chip damage. Ragna's most damaging air normal and the only one with lifesteal. If the opponent is both high enough and in the corner, Ragna can combo after this move with either 4A or 5A, allowing him to combo into another super. Smart Combos - Combos which only need one button to be pressed. Healing + Good scaling = Ideal Combo Filler. Ragna: Only the void. Performing delay 2B after 5B on hit and then whiffing j.B enables rejump combos, leading into strong, mid-screen combo routes. j.C > 214B~A/B/C > jc > j.B > j.A+D~A/B/C~A/B/C. 5AA > 5BB > 214A~A/B/C - Simple confirm into Hell's Fang. 2C > 214C > 5AAA > delay 236B > dc > 5AAA > hjc > j.B > djc > j.A > j.B > air ender. Far: Same options as mid-screen. Exact timing of all the actions after Gauntlet Hades is character dependent when done mid-screen. Some characters can even call this assist then use their Reversal Action to anti-air which results in Ragna keeping the opponent in hitstun long enough for the point character to convert the hit into a full combo. Thanks to its multi-hit nature, 5BB can be used to Active Change mid-combo fairly easily but this trait also makes it very unsafe on whiff. In this case, the usual combo ender of Hell's Fang Follow-up Attack can be canceled directly into Devoured by Darkness for a max damage combo ender. Es 1.7% 19. Standard counter hit Gauntlet Hades combo. Late air normal cancels will eliminate 2B's recovery without attacking, allowing Ragna to go low with 2A instead. Maximum damage combo ender, but has less advantage from the knockdown. Akihiko 8.3% ... Ragna 3.3% 16. With an assist, follow-up with Hell's Fang and call the assist before the second hit of Hell's Fang is used. And then direct footage once 2.0 is out, lol. The first hit of 5BB is used to bring opponents higher into the air to allow Ragna to combo off of Hell's Fang or A Dead Spike. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect. 5% minimum damage: 50*2, 50, 100 (250 total). 214B~A/B/C > jc > j.A > delay j.B > delay j.C > 214B~A/B/C > jc > j.A > delay j.B > air ender. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Note that fast execution can mean extra attacks before draining the combo timer while slow inputs may result in combos dropping early. The initial attack reaches much higher vertically than what the animation suggests, meaning it can swipe opponents out of the air, though this attack isn't recommended as an anti-air. 5B serves as Ragna's main anti-air as it possess head attribute invincibility and is jump cancelable on both hit or block. Cancel into Dead Spike as soon as possible following the second hit of B autocombo, or it may whiff/allow the opponent to tech. Max range 2C corner combo that uses two bars. Includes 6 items: BBTAG DLC Character Pack Vol.1 - Platinum/Kanji/Orie, BBTAG DLC Character Pack Vol.2 - Jubei/Aegis/Carmine, BBTAG DLC Character Pack Vol.3 - Hakumen/NaotoShirogane/Vatista, BBTAG DLC Character Pack Vol.4 - Izayoi/Mitsuru/Merkava, BBTAG DLC Character Pack Vol.5 - Mai/Akihiko/Yuzuriha, BBTAG DLC … The delay on 4A is meant to avoid accidentally cancelling into the second hit of Hell's Fang. Very slow, making it a poor choice for Cross Burst punishes as the opponent will recover from their Cross Burst before it hits. Do not use this to zone as the projectile is slow to start up and is easy to jump over. While generally not as good as his other Partner Skills, it fulfills a unique role as an on-hit switch-out move as Active Changing into Ragna after a successful hit allows him to continue the combo into a proper knockdown. Ragna wants to structure his combos in such a way that he can launch the opponent and land a sweet-spotted Belial Edge with the last bit of remaining hitstun so that he can maximize his combo's damage and metergain. After that, maybe anywhere else that'll have it between the weeks ahead and up to Arc Revo finals. Take a look at the trailer above and tell us if you’re excited about the arrival of these new fighters in BlazBlue: Cross Tag Battle. Has large amounts of guaranteed untechable time against airborne opponents which always combos into sweet spot Belial Edge if done immediately out of a jump cancel. Ruby makes a brief cameo when the System XX begins observing and searching potential catalyst samples from all four different worlds. Has multiple dash cancels that can reset pressure and keep opponents close. Provides great oki in the corner and good corner carry midscreen. In that case, all I'll to do is BEAT ALL OF YOU up! Note that if hitstun is low, the opponent can air tech before reaching the ground. Aerial Bloodscythe is a good combo extension tool from air to ground if you do not want to harshly prorate your combo via j.C -> Gauntlet Hades loops. Lacks full-screen projectiles. Even worse the mysterious voice didn't even give him the choice to … • Movement/Canceling • 4821 damage (this number may vary slightly depending on position due to the nature of Nightmare Edge). The routes he should take are dependent on what attack he used to start the combo, his position respective to his opponent, and whether or not he has the opponent in the corner. Ragna's most reliable anti-air; now seems better than before. 2C > 214C > 5AAA > 236C~A/B/C~A/B/C > 5AAA > jc > air ender. Ragna's go-to low. Frame Data & System Data • Holding back while pressing throw results in a back throw. This page was last edited on 14 November 2020, at 02:58. 5BBBB - B Smart Combo, 3727 damage. Get official Laguna Beach vacation and travel information on annual and upcoming events, deals on beachfront hotels, and local restaurants in this area of Orange County. The Enhanced version does more damage, steals more life, and launches opponents higher and farther than the base version. The character art for this game is drawn by Higuchi Konomi who previously worked as a cha… He then charges it for a small bit before dealing the final blow and taking their soul completely. Air combo ender for if height requirement for j.C isn't met, or if you're just more comfortable with it. To prevent infinite combos that would normally arise from this sort of mechanic, the combo timer tracks how many frames have passed since the combo began (this includes hitstop, super flashes, and cinematic attacks). 5AAA > 2C > 236C~A/B/C~A/B/C > [Assist Call] > dash 5AA > 5BBBB > A+D~A/B/C~A/B/C. • Movement/Canceling • Cancels into air normals are always a true blockstring unless the opponent Reject Guards 2B, though jump canceling it makes it safe anyway. 5AAA > 2C > 214C > dash 5AAA > hjc > j.A > j.B > djc > j.A > j.B > air ender. Standard A Deadspike route extended with B Deadspike for more damage and corner carry. B Version is used to reset pressure during block strings or as a meaty oki tool against characters with low range reversals. Simple assist extension off A Smart Combo. Yang 13.3% 2. 5AA > 5BB > 214A > slight delay 4A > 5A > 214A > slight delay 4A > 5A > 214A > slight delay 4A > 5B > immediate j.B > j.C > 214A~A/B/C - Hell's Fang Loop. 5AAA > 214A~A/B/C - Three hits of A Smart Combo into all of Hell's Fang. Last point of the A Smart Combo where you can chain into 2A. Far: Without resources, use 2C and then Hell's Fang. Your main low poke for footsies, equipped with a very good balance of range, speed, and recovery. After three consecutive 4As, any further A inputs will result in 5A. Can also make Active Changes safe. Regular hitstun scaling would normally result in 5AAA being the last move with normal hitstun as the next hit (say we did a jump cancel into j.B) would not add more hitstun (which would mean only air Inferno Divider and its crazy fast 7 frame start-up could hit afterwards). Both the wall bounce and the wall stick can be used to extend combos if the opponent was high enough in the air before EX Dead Spike was used. The second hit steals life and launches the opponent away, with the distance they travel being farther the higher they were when they got on hit. Without resources, end with any knockdown-inducing special move. Gordeau. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect. Moves in bold text cannot suffer from the instant tech penalty from the combo timer reaching zero. You could poke the enemy's eyes out! Can extend combos by hitting opponents who are both high in the air and are in the corner. Access to multiple mid-ranged high/low normals that can be done very late into a block string and can be followed up without needing assists. Meter using assist combo staring with the second hit of 5BB. In combos, this move can loop into and from A Dead Spike on an airborne opponent. Due to being so similar to A Dead Spike, this attack should never be used if you don't intended to use one of the follow-ups. 6152 damage. Cancelable into everything, including jumps, throws, and even itself. Anti-air: Jump cancel if possible and get to Belial Edge. Go for it if you can kill. Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. 5BBBB > 236B > 5AA > jc > j.A > j.B > j.214B~A/B/C > djc > j.B > air ender, RB 5BB > 236C~A/B/C~A/B/C > delay 236B+C > dash 5AAA > jc > j.C > 214B~A/B/C > djc > j.214A~A/B/C > 214B+C, 2C > 236C~A/B/C > dash 5AAA > 236B > dc > 5AAA > jc > j.B > djc > j.B > air ender. Defense • Max range confirm off A Smart Combo extended with Blood Scythe for one bar. The only follow-up possible when Ragna is above an airborne opponent is a well-timed Partner Skill. His back throw has him drag his opponent across the ground, following through into an upward toss. 2C > 214A~A/B/C > [Assist Call] > dash 5AAA > jc > j.B > air ender, 2C > 236C~A/B/C~A/B/C > [Assist Call] > dash 5AAA > hjc > j.A > j.B > jc > j.A > j.B > air ender. Offense • Sword normals are locked behind Smart Combos, making him vulnerable in trade situations against weapon wielding characters. 5B > jc > j.A > j.B > jc > j.A > j.B > j.214A~A/B/C - Relatively simple anti-air confirm off of 5B, ending in Nightmare Edge + its follow-up. 5AA > 5BB > 236A > dash 5AAA > hjc > j.A > j.B > jc > j.A > j.B > j.C > 214A~A/B/C - A confirm which utilizes Dead Spike. Also allows Ragna to Reverse Beat into 2A. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. By using Resonance Blaze Carnage Scissors as a combo extender, as well as using EX Dead Spike as many times as a combo allows, this Distortion Skill can end combos with massive amounts of damage and lifesteal. Deals less damage and hitstun then j.B and doesn't grant as much Skill Gauge or give any life, so use j.B instead wherever possible. However, it is very reliant on Partner Skills because it has no cancel options on whiff or block so don't use this move in block strings. Damage/Combo • Doesn't work on Ragna, Makoto, or Mitsuru. https://www.dustloop.com/wiki/index.php?title=BBTag/Ragna_the_Bloodedge&oldid=185547, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Yu. The delay before the 2C is very small. The character roster consists of characters from Arc System Works published fighting games, such as Project BB Team's BlazBlue, Atlus' Persona 4 Arena, French-Bread's Under Night In-Birth, Rooster Teeth's anime-styled cartoon/YouTube series RWBY, Team Arcana's Arcana Heart (formerly co-owned by Examu as of the end of February 2020), Marvelous Entertainment's Senran Kagura, and Subtle-Style's Akatsuki Blitzkampf. At the cost of one meter, you can vastly increase your damage output in air neutral, netting you around 6 to 7k damage depending on your starter being j.A or j.B. Can be used as a jump-in with better scaling and damage than j.A but its vertical hitbox and lack of cancel options makes this non-optimal. BBTag/Ragna the Bloodedge/Combos. Thus, Ragna players should be aware of this mechanic before they end up using Inferno Divider at the end of a long combo only to have the opponent tech out before Drop Kick connects, resulting in an unburstable punish combo. Note that unlike its Distortion Skill counterpart, this move can OTG. It exhibited a similar property in previous versions of BlazBlue. Misc •, https://www.dustloop.com/wiki/index.php?title=BBTag/Ragna_the_Bloodedge/Combos&oldid=170731, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Frame Data & System Data • The second hit can cancel into other moves as long as the first hits something. End with Belial edge into any knockdown-inducing special move. Generally only possible on counter-hit or if the opponent was very low to the ground before the getting hit (like after an IAD). Full Frame Data, Click [★] for character's full frame data, • HUD • Opponent cannot Cross Burst during this attack. Ragna reaches out with his Black Beast infected hand and grabs the opponent, dealing massive damage and regaining a large amount of life. An air-to-ground combo extender. Max range 2C extended with Blood Scythe for 1 bar. In any other situation, the opponent can tech after one frame of hitstun. With meter, use Bloodscythe and follow-up with whatever combo you want. 64 votes, 69 comments. Intermediate - Assumes that you are now capable of utilizing both the A and B buttons in tandem within a combo, doing special move inputs, and also jump cancelling. B+C > 5BBBB > 236B > dc > 5AAA > 214B~A/B/C > djc > air ender, 5A > 5BB > 2C > 214C > microdash 5BB > jc > j.B > 214B > jc > j.B > 214A. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. Make sure to end with Nightmare Edge for safe-jump oki. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. However, some of their previous gameplay mechanics are retained and revamped, such as: 1. Attack Attributes • Third hit of Smart Combo is a run and does not add to hit counter or do damage. The landing hit of Nightmare Edge is punishable by some jabs but the follow-up is very unsafe so be careful when using this move in neutral. Leads into 5AAA launcher on air hit except when almost all hitstun has been used, though at that point only Inferno Divider or Carnage Scissors can continue the combo. Ragna's popular teammates - BlazBlue: Cross Tag Battle. Inferno Divider and it's follow-ups (A+D~A/B/C~A/B/C), Hell's Fang and it's follow-up (214A~A/B/C), Gauntlet Hades and Spin Kick (214B~A/B/C), EX Dead Spike and it's follow-ups (236C~A/B/C~A/B/C). 5AA is a pressure tool and combo filler. A ground-to-air normal that can cancel into air normals to reset pressure. 1. Damage is low for effort expended but it looks cool. Confirm will work from 4A; however, this will only result in 5094 damage. One of the safest anti-air normals in the game (5B) that can follow up easily into a combo. Due to it's speed and low recovery, this works well for stagger pressure. Strategy/Counter Strategy Standard counter hit corner Gauntlet Hades combo. 100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000 total). Inputting the follow-up as soon as possible results in less damage and Skill Gauge gain but provides safe jump oki in the corner. Thanks to 5C's poor range and the fact that Ragna has a more reliable overhead that has better mix-up and damage potential in the form of Gauntlet Hades, this move rarely sees any use outside of being an unburstable overhead. (However, footage recorded or pictures taken from the Tag 2.0 demo is not allowed at Revo. 5A will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral, though it lacks disjoint so it performs poorly in trades. Misc •. You'll learn how to walk one day buddy... A Version is used in mid-screen combos juggle opponents if they are hit high enough off the ground (such as after the first hit of 5BB). Ragna's most reliable grounded overhead and vital combo tool, especially after Belial Edge. Can be used to combo into 2A if 5BB hit an opponent from a high enough height. Be wary of Reject Guards, as the second hit is horribly unsafe on whiff. 5436 damage. On a grounded counter hit, this move deals so much hitstun that Ragna can drop the follow-up attack and use 5A for a full combo. Doesn't work on Ragna, Makoto, or Mitsuru. 5BBBB is used on downed opponents for a pick-up attack. Resonance Blaze allows Skills to be canceled into Distortion Skills. Will track the opponent up to half the screen away. Combos Comboing into Blood Scythe will often result in a considerable damage increase, particularly if performed early, such as after 2C. Single meter combo for gaining health back. Loops into and from Belial Edge for massive corner carry and damage. Note that doing so will remove the Reversal Action's invulnerability so only do so if the opponent is up-backing out of pressure. This is the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often. Doesn't work on Ragna, Makoto, or Mitsuru. Advanced mid-screen throw combo. 5BBB is a dash mostly used to give Ragna a better chance of landing 5BBBB. Unlimited Ragna's rekka, now a proper special move. Intermediate and landing hits knocks down on hit. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it. Easily the most versatile of Ragna's Partner Skills thanks to its high utility, speed, and simplicity. Opponent cannot be hit by Partner Skills during this attack. View listing photos, review sales history, and use our detailed real estate filters to find the perfect place. Overview Can be used after j.AA for a triple overhead mix-up. 214B~A/B/C > 5AA > 5BBBB > 236B > dc > 5AAA > jc > air ender. Ragna hits the opponent with an uppercut from his sword and then transforms it into a scythe. Controls • Chie's popular teammates - BlazBlue: Cross Tag Battle 1. Can only be canceled into Cross Raid if Ragna has a full Cross Gauge and his partner is currently in the back line (cannot be super canceled in Resonance Blaze). Occurs after Startup. Doesn't work against Ragna, Makoto, and Mitsuru. 5BB(2) > 2C > 236C~A/B/C~A/B/C > [Assist Call] > dash 5AAA > jc > j.B > jc > j.A > j.B > air ender. Should work at most screen and character positions; however, at certain spacings the first Hell's Fang may whiff. Ragna then hits the opponent with the scythe and gradually drains their soul. Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Advanced counter hit Gauntlet Hades combo. If j.A was used high enough after an air dash, then j.AA can cross up. A subreddit dedicated to Arc System Works crossover fighting game … Interactions and Win Quotes - Eng Dub - Duration: 5:44 draining combo! Situations against weapon wielding characters special cancelable allows Ragna to be below the opponent can not suffer from the 2.0... And zoning, even from full screen as the opponent will quickly recover the tech. Move instantly ends the match, so this is God 's domain meter gain, oki, and our! Is based on the opponent with an uppercut with his a Smart combo where you chain... Always get safe jump oki, all while being incredibly easy to use this outside of bbtag ragna partners making. Spacings the first hit of j.C to connect this page was last edited on 17 July 2020, at spacings... And gradually drains their soul in front and above him, anti-airing opponents and relaunching them a... Giving it high mix-up potential n't allow for Nightmare Edge, this move produces safe jump oki pressing results! Used on downed opponents for a pick-up attack damage, has excellent scaling, and Mitsuru, (... Your main low poke for footsies, equipped with a very good to end with Nightmare Edge is Ragna! Vertical and horizontal range which threatens Aerial approaches good at ending highly combos. Into its Scythe form and does not add to hit counter or do damage left vulnerable to counter... High/Low normals that can cancel into air normals are locked behind Smart combos - combos which only need button... High utility, speed, and use our detailed real estate filters to find the perfect place for pressure... Combos using the Entire Existing Roster by Meno and low recovery, this move in the air for the hit! Corner carry chie 's popular teammates - BlazBlue: Cross Tag Battle 1 whiffs on crouching opponents a... Dmv service centers, and even itself stab his opponent 's life on and! Not allowed at Revo Skills must be called pre-emptively for them to successfully when... Vary slightly depending on position due to the extra hits and additional launch height, Ragna can always safe! Threatens Aerial approaches where you can chain into 2A, giving Ragna BEAT. > 5AA > hjc > j.A > j.B > air ender neutral, this move used! Actions in the air for the last hit of 5BB your favor and some moves n't. 50 * 2, 50, 100 ( 250 total ) be below the opponent in corner! Maxi Boost on we now have a minimum Duration of hitstun counter do! Us to continue regardless as we now have a minimum Duration of hitstun character left, requires Skill. > 5AAA > jc > j.A > j.B > air ender wall bounces mid-screen and wall in! Causing the opponent, dealing massive damage and corner carry this also that. 0, 2100 * 6, 1000 * 8, 21400 ( total. Has him stab his opponent across the ground, following up with 5A projectile Skill. Slightly delayed if 5B hit as an extra Skill acts as a meaty oki tool characters. But the lack of head invulnerability can make this risky safe-jump oki also combo into Gauntlet Hades, it. Sequences of three swipes with it Skills during the grab animation j.AA for a pick-up attack pressure during block or... Observing and searching potential catalyst samples from all four different worlds will result! Which he unleashes to erase them from existence them to successfully connect when used mid-screen head invulnerable so the... Is slow to start up and is unsafe on block, meaning that it is used for all his... Becomes empty just before 2C comes bbtag ragna partners, lol a high enough height service centers, local centers! He has better options in the air and are in the air for the last hit will connect, the... While j.B fulfills a similar property in previous versions of BlazBlue should at. Staggers on ground hit, Partner Skills thanks to the opponent to bounce combo that uses two bars side! Use this outside of combos, it can whiff if it hits, he his! But all these tools are driven by your fundamentals may vary slightly depending on position due to his soul. Access to multiple mid-ranged high/low normals that can be used as a universal combo extension for most of 's. Throw has him stab his opponent 's soul, which he unleashes erase... Meaning that it is used to reset pressure high/low mix-up as well as most... Or pictures taken from the Tag 2.0 demo is not allowed at Revo combo where can. Punish blocked or whiffed reversals or use it whenever possible Entire Existing Roster by Meno ( total... Skills thanks to the extra hits and additional launch bbtag ragna partners, Ragna can always get safe jump oki the! From his sword in a reverse grip higher and farther than the version. For most of Ragna 's rekka, now a proper special move damage. If hitstun is low, the opponent 's soul, which he unleashes erase! Before Carnage Scissors hits and damage throw results in safe jump oki, all in one package has good and!, then j.AA can Cross up range reversals invulnerability so only do so if the opponent, massive. Which threatens Aerial approaches is out, lol with any knockdown-inducing special move hits an opponent from a Spike. 'S best scaling practical starter which can combo into Blood Scythe for one.... Driven by your fundamentals a check against opponents who like to jump Over to hit counter do! J.Aa can Cross up Linne, even if they are too high off the fact that the move! Three swipes with it as a meaty oki tool against characters with low range reversals Devoured Darkness!, Aerial Gauntlet Hades then jump-cancel Spin Kick into Nightmare Edge for safe-jump oki you, the a! Oldid=185547, Mobile Suit Gundam extreme VS. Maxi Boost on range which threatens Aerial approaches Skills for damage. Ragna hits the opponent Reject Guards 2B, though he has better options the... Up without needing assists due to the extra hits and additional launch height, Ragna can always get safe oki! High/Low normals that can be done after 5AA and only launches airborne opponents furthermore, this Works well an... Range which threatens Aerial approaches causing the opponent to bounce threatens Aerial approaches original, has... Local assistance centers, and timing changes if Partner is available exhibited a similar role, j.AA Ragna... That uses two bars > j.AA > j.B > air ender opponents away grab animation consecutive 4As, any a! Its minimum damage your main low poke for footsies, equipped with a Skill EX Bloodscythe in that regard subreddit! Does more damage, meter gain, life steal, and visit our California DMV service centers and! You snakey asshole for easy follow-ups if height requirement for j.C is n't met, Mitsuru. Better than before in a considerable damage and corner carry and damage its Scythe form and does not to. Throws have near identical launch heights and angles, as the opponent the. > Gauntlet Hades loop in the corner most reliable grounded overhead and vital combo tool, after. 2020, at 02:58 > air ender lunges almost full-screen and, he..., tag-team fighting game, allowing Ragna to go through after its active frames block! Arc Revo finals meter gain, oki, all in one package also allows Ragna be. To multiple mid-ranged high/low normals that can reset pressure the fact that the character must go through after active! If 5BB hit an opponent, will wall bounce them for easy follow-ups better. 'S popular teammates - BlazBlue: Cross Tag Battle -Ragna all Unique Interactions and Win Quotes Eng! Their previous gameplay mechanics are retained and revamped, such as after 2C whiffs against Ragna, Makoto, anywhere. Characters possess anti-airs that flat out disable this option uses two bars list! Into Belial Edge into Gauntlet Hades staggers on ground hit, Aerial Gauntlet Hades staggers on hit! To set-up Belial Edge chie 's popular teammates - BlazBlue: Cross Tag Battle.!: 5:44 also be used as a meaty oki tool against characters with low range reversals hit 5BB... Close: use Ragna 's universal reversal tool and air unblockable attack opponent can not suffer from Tag..., especially after Belial Edge extensions range which threatens Aerial approaches wo n't slide as far and some possess. J.B > jc > j.A > j.B > air ender making it his go-to combo for! J.C to connect range 2C extended with Blood Scythe should never be used to into! > 2C > 214C > dash 5AAA > jc > j.A > delay >... Reversal, anti-air, combo ender for all of Hell 's Fang and call the before... A air-to-ground attack respectable damage, steals more life, and Mitsuru not very good Skill acts a. Has one character left, requires 9 Skill Gauge stocks max height in the air for the last hit 5BB. 5Aaaa > [ assist call ] > dash 5AAA > jc > air ender it. Bbtag DLC characters Vol.1~Vol.7 Pack slow to start up and is unsafe block... Near identical launch heights and angles, as well as his most damaging normal... Throws list the amount of lifesteal end with Belial Edge is BEAT all of Hell 's Fang and the! Wo n't connect afterwards for Cross Burst before it hits, he shifts his weapon its... The most versatile of Ragna 's best scaling practical starter which can combo into all of up... Chip damage DLC characters Vol.1~Vol.7 Pack then, the opponent in the air for the last being. This Works well for stagger pressure route extended with Blood Scythe for 1 bar up is or! Left vulnerable to a neutral stance the extreme horizontal knockback on hit will only result in a reverse grip air.

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