They probably get asked so much that they have their own buttons setup for this. In the Kunark/Velious era PBAoE is probably the fastest way that any group of players can level. Erud's Crossing, soloed wisps for a ton of Lightstones. Note that what is stated below is really for a non-twink to consider! The damage to mana ratios for these spells improves dramatically in the higher levels. Also the vision spells and the summoning spell Halo of Light are mostly useless. The most popular Wizard race is by far Erudites, whose massive intelligence bolsters their mana pools enormously. At 53 you get your first "Jyll's" line of point blank AoE spells. Overthere- Solo - sarnak bezerker's, thorney succulents, stoneleer cockatrice. Well since Iksars have come about, that leaves about 50% of the guide wrong or misleading. The nukes until root breaks or the npc is dead. Keep a root memorized, you might find yourself sitting and trying to recover enough mana to finish off a mob that just kept resisting. Lastly, while focusing on gear that increases your mana pool is good for quad kiting, focusing on resist gear and keeping your Elemental Armor and Resistant Skin applied can help greatly if you are attempting to root casters as you will be drawing their aggro and will want to resist as much as you can. Unless you plan on buying SoW potions on a regular basis or have a druid in your back pocket, you pretty much have to have these. You aren't going to get the mob off of you by doing that. Dreadlands- Singles of Increasing difficulty, kiting back to North Wall of Karnors. I am no master video creator or streamer by any means. Highly recommend C2 or at least POTG running as you may frequently find yourself coming up short otherwise (particularly if you get resists). When you mix in casting Concussion with damage spells, you will find that you can over-nuke and get away with it. It's pretty accurate through luclin. Rogues do fantastic sustained DPS that you will likely never be able to match. The Wizard's job is painfully simple; chain cast the Jyll's spells when the tank is finished pulling until out of mana, cast Harvest if necessary, and chain cast again until out of mana. Bodda Bing, Erudite Wizard Levels 1-5 - NORTH QEYNOS Took the boat to Qeynos, solo'd the newbie spawns in the North Qeynos yard. This page has been accessed 123,682 times. There is a Level 60 PBAoE spell called Winds of Gelid that does up to 1260 damage per mob, but costs 1000 mana. Wizard. There really isn’t a magic bullet or secret to getting through these levels aside from help from a power-leveler. For example if you are a chain casting DDs, throw in a Rain, and a stun, you may find the mobs suddenly ignoring everyone else and coming straight at you. Graffe's Wizard Leveling Guide Hey guys, I've seen some people lately asking about exp spots and quadding strategies. You can solo a bit. Well, that will work for the most part, but unless you are twinked in the early levels, you will be frequently overloaded on weight and extra squishy when being hit. Above all, mana management and having SoW are critical to staying alive and soloing successfully. The wizard has several ways of soloing. Wizards, along with Enchanters, are a class that are virtually a requirement for point blank area of effect groups (PBAoE). Eventually as you increase in level and your mana pool grows, the convenience of snare will outweigh the mana requirement of Bonds of Force, but that probably will not be until you are at least level 40. Try distancing yourself from the bulk of group if this becomes a problem, but you definitely want to stay out of melee range. First of all, you don’t have any snare capability until level 29 and even with SoW, you can’t cast these spells far enough away from a group of mobs before they will catch up to you. Usually you only have these ready for use in a group and when you know you will be facing NPC casters. Use your Eye of Zomm to take the SK's Harm touch. At 52 you get a very useful "Rain", Tears of Druzzil. In later levels (51+) Wizards can quad-kite very successfully. It's virtually worthless. Some of these spells have decent damage to mana ratios, but are practically worthless in the early to middle levels for two reasons. You can quest. North Karana- the giant beetles are very good xp and move slower than your natural speed so can be quad-kited without sow or snare, all beetles and griffawns-solo. The primary nuking class; these casters are able to deal catastrophic damage to enemies over a very short time from a distance, particularly with their Manaburn skill, although the length of encounters often makes manaburn inefficient to use. Wizards get a fair number of worthless spells as they level up. Drakkel Wolves, Great quadding, solid experience, and even faction. What they do provide is a much better chance of landing on mobs that resist a lot. Some NPCs will resist even with all kinds of debuffs on them, but these spells will almost always land. Intelligence is still the most important stat, but totally ignoring Strength, Stamina, and Agility can mean the difference between surviving a bad situation and ending up dead. You will also come across various "rain" spells which affect up to four targets. Nurga- The first spider sets as you leave the goblin area and head into the spiders/badgers. Most groups don't need a Wizard for any particular reason, if you become a liability, you are expendable. Obviously, PBAoE groups require these spells (and you actually need two so that you can chain cast them). I'm going to try and find that old quadding guide for all the various places and update it with new locations for the library. After getting some levels under your belt and the mobs begin to not die so easily, you will notice that your direct damage (DD) spells don’t scale up so well. With C2 can just about do two sets of 4 per respawn cycle if both camps are open. Based on EQ classic and the target start with such high Intelligence, they likely. You out of a group hunting HG 's needs, snares, high octane nukes and ports for easy.! To this point has come close to this point has come close to this point has come close to damage. Across Various `` rain '' spells which affect up to 4 mobs, most Wizards post... 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